Dance Macabre aims to combine Tango Argentino and larp. The players play characters created through workshops. These characters are played dramatically, but the main tool for communication is dance. All the important scenes in the game are expressed through dance, movement, and pantomime; verbal communication should be avoided as much as possible.

The dance chosen for this game is a mix of Tango Argentino and contact improvisation. There are workshops before the game where we teach players the basics of Tango and its combination with contact improvisation.
The characters in the game can be divided into two main groups – the living ones and the dead ones. The story of the game is about them meeting. The groups have different costumes: The living ones are in colorful summer clothes and the dead ones will be wearing formal black and white clothes.

The characters meet at a specific occasion called Danse Macabre. They enter the game full of personal issues, problems, fears and unhappiness. The story of the game is about the search for balance, new encounters, saying farewells, love, hate, happiness, luck, breakups, new relationships, and hope. Each player creates their own story through workshops.

The setting of the story is pretty much here and now.
Scenography of the game is minimalistic.

The game focuses on a strong immersion and drama, there is no place for gaming. There is no story that is important to everyone, no secrets for players; it is a set personal stories for each character. The game is about dance and the joy of dancing, and about emotions and relationships. Conflicts, intimacy and everything else should be expressed through dance and pantomime. There is no audience included.

The characters are designed through workshops, therefore they are not limited by gender norms and you will not recieve any character sheets before the event. But you will be switching partners in the dance a lot, please be prepared to dance with everyone regardless of their gender or any other characteristics.

Dance Macabre is strongly inspired by the game In Fair Verona by Danish authors Jesper Bruun and Tue Beck Saarie and we are grateful for their permission to create this adaption.